
Was it challenging to come up with different musical moods and soundscapes based on these?
#Balan wonderworld opencritic free
The team really liked the first demo I produced, and I was given relatively free reign following that.Įach world is born from someone’s heart and emotions. I worked with these keywords as a starting point for the demo reel. Initially, the keywords were fairly broad, like “mysterious musical” and “a world like the Cirque de Soleil”. Ryo Yamazaki: I joined the team when it was decided that we would be creating an internal pre-production version. However, when I actually played it myself, the impression I got was more exhilarating and active, like winter sports, so I reworked the music from scratch.Īt which stage of the process did you start to compose the music for the game, and how much direction were you given by the team? When I first started working on the music for this stage, I thought it would have quite a dark atmosphere, sealed away in ice and deep, falling snow. Ryo Yamazaki: I like the snowscape in Chapter Eight: The Lady Too Scared to Love. I enjoy the actions that allow you to float through the sky, and I like the mysterious atmosphere and aesthetic of whales swimming in the sky. Noriyoshi Fujimoto: I like the world of Chapter Four: The Boy Who Would be One with the Wind. Aside from the main character’s story, the experience is the same regardless of the protagonist chosen.Įach Chapter will transport players to a different world.

While Leo and Emma’s stories differ, there are no differences in the stories of the cast featured in the twelve chapters.

Noriyoshi Fujimoto: Balan Wonderworld features the stories of the protagonists, Leo and Emma, and their innermost worries, alongside the stories of the starring cast members of the twelve chapters.
